![]() ![]() Its like you can experiment a bit more freely with the modifier stack in Max, as opposed to Maya's history.Īnd all of the plugins that are available for Max is pretty enticing, especially for someone like me who doesn't really have any interest in creating scripts.Īlso, I'm not big into coding, and MEL and Python aren't really something I'm interested in learning. I do very much like how the modifier stack works in 3DSMax as opposed to Maya's history. ![]() I have been using Maya for a good while, but recently tried 3DSMax. So I do motion graphics as a day job, but also want to get into character animation and rigging, and would like to also create videogame cut scenes/create landscapes and what not (not so much like make videogames themselves, but just the cutscene animatioms, more movie esque stuff).
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